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Pripyat Interior - UE4

Team Size:

2

 

Tools:

3ds Max, Maya, Substance Painter, Quixel, xNormal, UE4, Photoshop

 

Duration:

1 Month

 

Team Members:

Deen Mugal, Albert Naumov

 

Roles:

Hard Surface Modelling, High Poly Sculpting, Low to Mid Poly Modelling, UV Unwrapping, High to Low Poly Baking, Texturing, Shader Setup, Lighting

A duo project by Albert Naumov and Deen Mugal, 'Pripyat Interior' demonstrates their current skill level in level design and environment art, and serves as an art prototype for their upcoming UE4 Horror Game.

 

‘Pripyat Interior’ is a single scene, taking place in an eerie derelict classroom, years after it had been abandoned following the Chernobyl disaster. This scene is composed entirely of custom art assets, with the exception of some (but not all) foliage that was taken from the UE4 Open World Demo Collection.

Albert's Portfolio can be viewed at:

http://ansskals.wix.com/albertnaumov#!pripyat-interior/x7x7w

 

Albert's Portfolio will cover level design, moodboards, 3D Art, as well as several blog posts of his development through the project.

 

Below are the final renders of the classroom, along with a breakdown of assets i've created, including final textures and hard surface models.

Art Dump

Breakdown - Coming Soon!

Table & Cloth

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