Development Skills:
- Excellent Hard Surface Modeling Skills
- Ability to Create Game Ready Assets, With Great Attention to Detail in Mesh & Texture,
Whilst Obeying to Tri Counts & Texture Resolutions
- Excellent Low to Mid Poly Modeling & UV Unwrapping Skills
- Solid Understanding in Achieving Accurate & Clean High to Low Poly Bake Results
- Excellent Understanding of the Re-use of Meshes & Textures Within a Production Environment
- Solid Understanding in Lighting, Form & Composition
- Great Understanding of PBR & The Creation of Physically Accurate Meshes
- Ability to Grasp tools in a Timely Manner
- Eagerness to Learn & Further Enhance Skills
- Creation of Artwork for Several Art Styles.
- Excellent Communication, Written, Individual & Team Working Skills
Experience:
Professional Experience
Function Tester ~ Sony Computer Entertainment Liverpool
May 2016 - Present
- Completing test cases, daily reports, testing for irregularities and bugs.
- In depth art sweeps and debugging of levels (collision, general level design, pathway of AI)
Titles Tested:
- Horizon: Zero Dawn
Lead Prop Artist - Independent
April 2016 - Present
- Creating a UE4 game based around a Pripyat School, were the Chernobyl disaster occured. A taster of the scene can be seen on my home page, under 'Pripyat Interior.'
- Creating high quality, physically accurate game ready assets, from references collected of Pripyat.
- Other duties include advanced shader setups, environment art, texture art and lighting.
Education:
The University of Bolton
Games Design BSc Hons - 2:1
September 2012 - July 2015
Main areas of study included 3D Modelling, Level Design, Programming, Scripting, Games Theory and Mechanics & Metrics.
Bolton College
BTEC ICT Level 3 - D*, D*, D*
September 2010 - July 2012
Main area's of study included Photoshop, Flash, Programming, Game Concept Documents and E-Commerce.