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Willys Jeep

Note:

 

In the future i'll be creating a texture variation, that resembles the traditional Jeep color.

My intention with this project was to create an intricate, highly detailed hero asset. The intended target for this type of asset would be a single player FPS campaign, and/or multiplayer FPS were several users can access the vehicle together (one driving, one in the passenger seat etc.)

Team Size:

1

 

Tools:

3ds Max, Substance Painter, Photoshop, Marmoset Toolbag, xNormal, ZBrush 

 

Role:

Hard Surface Modelling, Low Poly Modelling, UV Unwrapping, High to Low Poly Baking, Texturing, Shader Setup, Lighting

Final Renders

High Poly Renders

Breakdown

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